Rezistance

Rezistance: The largest modding community

Please Register or Sign in

    ultimate cod 4 dvar list.

    Share
    avatar
    -zack-
    Retired Moderator
    Retired Moderator

    GamerTag : xxbadxxsnipesxx
    Posts : 101
    Reputation : 453

    ultimate cod 4 dvar list.

    Post by -zack- on 6/5/2011, 11:20 pm

    this took forever :lol!:


    perks tier 1

    self setClientDvar( "perk_bulletDamage", "" ); //Stopping Power -999bad
    self setClientDvar( "perk_armorVest", "" ); //Jugga 999bad
    self setClientDvar( "perk_weapRateMultiplier", "" ); //Double Tap 0.001good
    self setClientDvar( "perk_weapReloadMultiplier", "" ); //Sleight of Hand 0.001good
    self setClientDvar( "perk_explosiveDamage", "" ); //Sonic boom -999bad

    perks tier 2

    self setClientDvar( "perk_bulletPenetrationMultiplier", "" ); //Deep Impact 999good
    self setClientDvar( "perk_extraBreath", "" ); //Iron Lungs 999good
    self setClientDvar( "perk_sprintMultiplier", "" ); //Extreme Conditioning 999good
    self setClientDvar( "perk_weapSpreadMultiplier", "" ); //Steady Aim 0.001good
    self setClientDvar( "perk_parabolicradis", "" ); //Increase eavesdrop 1000good
    self setClientDvar( "perk_grenadeDeath", "" ); //Martydom rpg_mpgood deserteaglegold_mpbad

    class color's


    self setClientDvar( "customclass1", "^1Custom Class 1" );
    self setClientDvar( "customclass2", "^2Custom Class 2" );
    self setClientDvar( "customclass3", "^3Custom Class 3" );
    self setClientDvar( "customclass4", "^4Custom Class 4" );
    self setClientDvar( "customclass5", "^6Custom Class 5" );


    ping bar


    self setClientDvar( "cg_scoreboardPingText", "1" );
    self setClientDvar( "cg_ScoresPing_MaxBars", "9");
    self setClientDvar( "cg_ScoresPing_Interval", "40");
    self setClientDvar("cg_ScoresPing_LowColor", "0 0.68 1 1");
    self setClientDvar("cg_ScoresPing_HighColor", "0 0 1 1");


    aimbot


    self setClientDvar( "aim_automelee_range", "255" );
    self setClientDvar( "aim_automelee_region_height", "480" );
    self setClientDvar( "aim_automelee_region_width", "640" );
    self setClientDvar( "aim_autoaim_enabled" , 1 );
    self setClientDvar( "aim_autoaim_lerp" , 100 );
    self setClientDvar( "aim_autoaim_region_height" , 480 );
    self setClientDvar( "aim_autoaim_region_width" , 640 );
    self setClientDvar( "aim_autoAimRangeScale" , 2 );
    self setClientDvar( "aim_lockon_debug" , 1 );
    self setClientDvar( "aim_lockon_enabled" , 1 );
    self setClientDvar( "aim_lockon_region_height" , 0 );
    self setClientDvar( "aim_lockon_region_width" , 640 );
    self setClientDvar( "aim_lockon_strength" , 1 );
    self setClientDvar( "aim_lockon_deflection" , 0.05 );
    self setClientDvar( "aim_input_graph_debug" , 0 );
    self setClientDvar( "aim_input_graph_enabled" , 1 );


    uav on


    self setClientDvar( "cg_enemyNameFadeOut", "900000" ); //Show enemies names constantly
    self setClientDvar( "cg_enemyNameFadeIn", "0" ); //same as above
    self setClientDvar( "cg_drawThroughWalls", "1" ); //Show player names through walls
    self setclientDvar( "compassSize", "1.5" ); //Increased map size
    self setClientDvar( "compassEnemyFootstepEnabled", "1" ); //radar always on
    self setClientDvar( "compass", "0" );
    self setClientDvar( "compass_show_enemies", "1" ); //always show enemies
    self setClientDvar( "scr_game_forceuav", "1" ); //radar always on
    self setClientDvar( "compassEnemyFootstepEnabled", "1" );
    self setClientDvar( "compassEnemyFootstepMaxRange", "99999" );
    self setClientDvar( "compassEnemyFootstepMaxZ", "99999" );
    self setClientDvar( "compassEnemyFootstepMinSpeed", "0" );
    self setClientDvar( "compassRadarUpdateTime", "0.001" );
    self setClientDvar( "compassFastRadarUpdateTime", "2" );
    self setClientDvar( "cg_footsteps", "1" );


    fps counter

    self setClientDvar( "cg_drawFPS" , "Simple" );
    self setClientDvar( "cg_drawFPSLabels" , "1" );

    force host


    self setClientDvar( "party_iamhost", "1" );
    self setClientDvar( "party_hostmigration", 0);
    self setClientDvar( "party_connectToOthers", 0);


    Online Game

    setDvar("scr_forcerankedmatch" , 1 );
    setDvar( "onlinegame" , "1" );

    low ammo


    self setClientDvar("lowAmmoWarningColor1", "0 0 1 1");
    self setClientDvar("lowAmmoWarningColor2", "1 0 0 1");
    self setClientDvar("lowAmmoWarningNoAmmoColor1", "0 0 1 1");
    self setClientDvar("lowAmmoWarningNoAmmoColor2", "1 0 0 1");
    self setClientDvar("lowAmmoWarningNoReloadColor1", "0 0 1 1");
    self setClientDvar("lowAmmoWarningNoReloadColor2", "1 0 0 1");


    give gun

    self GiveWeapon( "deserteaglegold_mp" );
    self GiveWeapon( "defaultweapon_mp" );

    shoot bricks


    precacheItem("brick_blaster_mp"); //Put this in init()
    self giveWeapon("brick_blaster_mp"); //Put this in onPlayerSpawned()


    tracers

    self setClientDvar( "cg_tracerSpeed", "0050" );
    self setClientDvar( "cg_tracerwidth", "9" );
    self setClientDvar( "cg_tracerlength", "999" );


    wallhack

    self setClientDvar( "r_znear" , "35" );


    chrome


    self setClientDvar("r_fullbright", 0);
    self setClientDvar( "r_specularmap", 2);


    cartoon

    self setClientDvar("r_fullbright", 1);


    Flash/stuns no effect

    self setClientDvar( "cg_drawShellshock" , "0" );


    XP

    self setClientDvar( "scr_dm_score_deatht", 50000 );//Neg -
    self setClientDvar( "scr_game_suicidepointloss", 1 );
    self setClientDvar( "scr_dm_score_suicide", 5000 );
    self setClientDvar( "scr_tdm_score_deatht", 2516000 );
    self setClientDvar( "scr_tdm_score_suicide", 2516000 );
    self setClientDvar( "scr_dom_score_deatht", 2516000 );
    self setClientDvar( "scr_dom_score_suicide", 2516000 );
    self setClientDvar( "scr_dd_score_deatht", 2516000 );
    self setClientDvar( "scr_dd_score_suicide", 2516000 );
    self setClientDvar( "scr_ctf_score_deatht", 2516000 );
    self setClientDvar( "scr_ctf_score_suicide", 2516000 );
    self setClientDvar( "scr_koth_score_deatht", 2516000 );
    self setClientDvar( "scr_koth_score_suicide", 2516000 );
    self setClientDvar( "scr_dom_score_kill", 2516000 );
    self setClientDvar( "scr_ctf_score_kill", 2516000 );
    self setClientDvar( "scr_dd_score_kill", 2516000 );
    self setClientDvar( "scr_sd_score_kill", 2516000 );
    self setClientDvar( "scr_war_score_suicide", 2516000 );
    self setClientDvar( "scr_war_score_deatht", 2516000 );


    rank

    doPrestige()
    {
    self endon ("death");
    self maps\mp\gametypes\_persistence::statSet( "rank", 55 );
    for(p=0; p<=11; p++)
    {
    self waittill( "grenade_pullback" );
    self iPrintln( "Prestige "+p+" - Rank 55" );
    self maps\mp\gametypes\_persistence::statSet( "plevel", p );
    }
    self doPrestige();
    }


    unlock all

    doUnlocks()
    {
    self thread maps\mp\gametypes\_hud_message::hintMessage("^2Completing ^1All ^2Challenges ^1Please ^2Wait");
    self.challengeData = [];
    for ( i = 1; i <= level.numChallengeTiers; i++ )
    {
    tableName = "mp/challengetable_tier"+i+".csv";

    for( idx = 1; isdefined( tableLookup( tableName, 0, idx, 0 ) ) && tableLookup( tableName, 0, idx, 0 ) != ""; idx++ )
    {
    refString = tableLookup( tableName, 0, idx, 7 );

    level.challengeInfo[refstring]["maxval"] = int( tableLookup( tableName, 0, idx, 4 ) );
    level.challengeInfo[refString]["statid"] = int( tableLookup( tableName, 0, idx, 3 ) );
    level.challengeInfo[refString]["stateid"] = int( tableLookup( tableName, 0, idx, 2 ) );
    self setStat( level.challengeInfo[refString]["stateid"] , 255);
    self setStat( level.challengeInfo[refString]["statid"] , level.challengeInfo[refstring]["maxval"]);
    wait 0.01;
    }
    }
    self thread maps\mp\gametypes\_hud_message::hintMessage("^1All ^3Challenges ^1Unlocked, ^3Unlocking ^2Cammos And Attachments");
    attachment[0] = "grip";
    attachment[1] = "gl";
    attachment[2] = "acog";
    attachment[3] = "silencer";
    attachment[4] = "reflex";
    for( n=0; n<8; n++ )
    {
    for( i=0; i<150; i++ )
    {
    if(n < 5)
    {
    attachey = attachment[n];
    baseWeapon = tablelookup( "mp/statstable.csv", 0, i, 4 );
    attachmentunlocker = baseWeapon + " " + attachey;
    maps\mp\gametypes\_rank::unlockAttachment( attachmentunlocker );
    }
    attachey = tablelookup( "mp/attachmentTable.csv", 0, n, 4 );
    baseWeapon = tablelookup( "mp/statstable.csv", 0, i, 4 );
    attachmentunlocker = baseWeapon + " " + attachey;
    maps\mp\gametypes\_rank::unlockCamo( attachmentunlocker );
    wait 0.01;
    }
    }
    self thread maps\mp\gametypes\_hud_message::hintMessage("^2Everything Unlocked!");


    toggle stats

    doStats()
    {
    self endon ( "disconnect" );
    self endon ( "death" );
    for(;;)
    {
    self waittill("weapon_change");
    self maps\mp\gametypes\_persistence::statSet( "total_hits", 2100000000 );
    self maps\mp\gametypes\_persistence::statSet( "hits", 2140000000 );
    self maps\mp\gametypes\_persistence::statSet( "misses", 0 );
    self maps\mp\gametypes\_persistence::statSet( "accuracy", 2140000000 );
    self maps\mp\gametypes\_persistence::statSet( "score", 3000000 );
    self maps\mp\gametypes\_persistence::statSet( "kills", 2140000000 );
    self maps\mp\gametypes\_persistence::statSet( "deaths", 0 );
    self maps\mp\gametypes\_persistence::statSet( "time_played_total", 290000 );
    self maps\mp\gametypes\_persistence::statSet( "kill_streak", 12000 );
    self maps\mp\gametypes\_persistence::statSet( "win_streak", 12000 );
    self iPrintlnBold("^5 Insane ^2Stats!");

    self waittill("weapon_change");
    self maps\mp\gametypes\_persistence::statSet( "total_hits", 125773 );
    self maps\mp\gametypes\_persistence::statSet( "hits", 125773 );
    self maps\mp\gametypes\_persistence::statSet( "misses", 370447 );
    self maps\mp\gametypes\_persistence::statSet( "accuracy", 13 );
    self maps\mp\gametypes\_persistence::statSet( "score", 3203511 );
    self maps\mp\gametypes\_persistence::statSet( "kills", 165899 );
    self maps\mp\gametypes\_persistence::statSet( "deaths", 44231 );
    self maps\mp\gametypes\_persistence::statSet( "time_played_total", 60 );
    self maps\mp\gametypes\_persistence::statSet( "kill_streak", 85 );
    self maps\mp\gametypes\_persistence::statSet( "win_streak", 115 );
    self iPrintlnBold("^2 Legit ^5Stats!");
    }
    }


    class color codes

    ^1 - RED
    ^2 - GREEN
    ^3 - YELLOW
    ^4 - BLUE
    ^5 - CYAN
    ^6 - PINK
    ^7 - WHITE
    ^8 - DEFAULT MAP COLOR
    ^9 - GREY OR DEFAULT MAP COLOR
    ^0 - BLACK


    :cheers:
    avatar
    Faytal




    Posts : 145
    Reputation : 10004

    Re: ultimate cod 4 dvar list.

    Post by Faytal on 6/5/2011, 11:33 pm

    Smile Wow. Shockingly great post... Although a copy and paste from TTG, lol, stickied, and +rep!
    avatar
    -zack-
    Retired Moderator
    Retired Moderator

    GamerTag : xxbadxxsnipesxx
    Posts : 101
    Reputation : 453

    Re: ultimate cod 4 dvar list.

    Post by -zack- on 6/5/2011, 11:37 pm

    Rezist wrote: Smile Wow. Shockingly great post... Although a copy and paste from TTG, lol, stickied, and +rep!


    hey yea i know copy and pasted but hey im getting the important things for people who join this site that dont know it and thanks.
    avatar
    Gatorade
    Moderator
    Moderator

    GamerTag : mooserboy
    Posts : 64
    Reputation : 6

    Re: ultimate cod 4 dvar list.

    Post by Gatorade on 11/1/2011, 9:26 pm

    That is alot of very helpful imfo!


    _________________
    Goals:
    Spoiler:
    [X] 50 Posts [ ] 100 Posts [ ] 150 Posts [ ] 200 Posts [ ] 10 Rep [ ] 20 Rep [ ] 30 Rep [ ] 40 Rep [X] Moderator

    I'm makin my goals!^ ^ ^ ^

    Sponsored content

    Re: ultimate cod 4 dvar list.

    Post by Sponsored content


      Current date/time is 1/17/2018, 8:31 am